![]() So, a Gallente ship can repair its armor faster than any other race when using active armor repair modules, which require the ship's capacitor to use. They instead receive bonuses to the ships active armor repair modules. Gallente ships prefer armor tanking, but unlike Amarr, their ships do not receive bonuses to the damage resistance. The Gallente have a love of really high damage, and their ships can typically dish out the most, as long as you can get their close-range (indeed, point-blank) blasters to bear on the target. The Gallente, however, still hang on to the crown, despite the Amarr's newfound interest in drones. The Gallente used to be *the* drone race, although in recent times the Amarr have received several ships with bonuses to them as well. ![]() * Next, the **Gallente** are an in-your-face, close range-loving race that chooses hybrid weapons (primarily blasters) and have an affinity for drones. Their preferred form of electronic warfare is to use Electronic Countermeasures (ECM) to jam out the enemy's ship so it can't lock any targets! Their ships are beautiful in the eye of the beholder, although many find their asymmetry appealing. Several of their shield ships have bonuses to the shield resistances to damage, similar to Amarr with their armor resistances, but unlike armor, shields regenerate slowly over time. The Caldari are the least favorable drone race (that title belongs to the Gallente and to a lesser extent the Amarr) but they love their missiles. Hybrids require the ships capacitor to fire, though not as much as an Amarr laser. They also have several hybrid (a type of weapon system) ships that can fire out bullets to extremely long ranges. * The **Caldari**, on the other had, prefer relatively slow (compared to the other shield race, the Minmatar) shield ships that fire missiles and hybrid weapons. Their preferred form of electronic warfare is to disrupt their enemy's turrets tracking speeds, and they also have a few ships that have specialized bonuses to drain the enemy's capacitor, as well. ![]() Armor tanking is very strong passively, meaning that it can get a lot of ""buffer"" (a large pool of hitpoints) with strong passive resistances to damage, but once you deplete the armor (without a logistic ship there to repair you back up), it's gone. Lasers require a lot of the ship's capacitor to fire, while missiles don't take any. Drones are a weapon system where you launch up to 5 drones and they go out and orbit and attack your target. Lasers take crystals for ammo and they last forever or, for some of the advanced crystal ammo, a very long time but eventually break and have to be replaced missiles don't really require any tracking or anything like that to hit their target, as long as the target is in range. * The **Amarr** prefer bricky, heavily tanked armor platforms firing lasers primarily, some ships using drones (sort of like Eve's version of a pet), and in their more advanced ships even using missiles (missiles aren't really as prevalent here as they would be on say a Caldari or Minmatar ship). However, the race you start with is a good path to go down initially, and here's some helpful advice of what makes the races unique (not really going into lore) and how they all work: Remember that the racial choice is **purely cosmetic**, since all races can be cross-trained (the starting skills only take about a day to cross-train). (don't upvote)",1195,320,152,"I wrote this up for a friend, then realized midway through that it'd probably be pretty helpful for all newbies. Don't forget to follow the rules.Įdit: Any amount other than one karma is considered a donation. Just send me one karma, and I'll send you two back!",1564,402,150,"This is totally not a scam. Created_utc,score,domain,id,title,ups,downs,num_comments,selftext,link_flair_text,over_18,thumbnail,subreddit_id,edited,link_flair_css_class,author_flair_css_class,is_self,name,url,distinguishedġ373143248.0,1162,self.Eve,1hrlai,"I'm quitting Reddit! I'm giving away all my karma.
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